Torrance, California – February 5, 2019 – Arc System Works America, Inc. is happy to announce the upcoming release of the latest BlazBlue: Cross Tag Battle patch. The details of the patch contents and changes are outlined below and you can download a PDF of the patch notes here:
BBTAG 02/05/19 Patch Notes PDF
Universal Mechanics
Category | Content Changes |
Cross Combo | ・When Cross Gauge is above 50% the auto depletion rate of Cross Gauge is now increased. ・The timing to which the partner character’s invincibility time and hurt box become active has been changed. |
Reversal Action | ・The properties will change if used while a partner character is entering for assist. *Removes invulnerability frames, and no longer flashes red. ・You can no longer activate Cross Burst while taking damage during Reversal Action, regardless of counter hit or normal hit. |
Guard | Guarding for a certain period of time will grant bonus proration to Skill Gauge increase rate. |
Reject Guard | ・Increased guard recovery. ・You can now grab an opponent with normal grabs during their guard recovery while their Reject Guard is in cooldown. |
Hit Stop | ・Changed the behavior when hitting multiple characters or objects. |
Hurt Boxes | ・Some hurt boxes have been enlarged, making it easier for attacks to connect. |
Distortion Skill | ・Adjusted attack power and and minimum damage guarantee based on skill category. |
Distortion Skill Duo | ・Increased damage for skills that do not hit partner characters. |
Resonance Blaze | ・For certain attacks that dealt more damage on guard than on hit now deals less chip damage during Resonance Blaze. |
Persona | ・Personas are now invulnerable against Cross Burst. ・Personas no longer receive push-back from Reject Guard (with exceptions). |
Astral Heat | Now deals 0 chip damage. |
Other minor bug fixes have been implemented.
CHARACTER CHANGES
Ragna
Category | Content Changes |
Smart Combo 1 (2nd hit) (A・A) | ・It is now jump cancellable. |
B Dead Spike | ・Increased tech unrecoverable frames.・Increased blowback height.・It is now dash cancellable. |
EX Dead Spike | ・Damage, initial proration, and additional proration has been changed. |
Grounded EX Blood Scythe | ・Decreased startup frames.・Increased additional proration. |
Aerial EX Blood Scythe | ・Increased additional proration.・HIt effect changed from knockdown to ground bounce.・Decreased landing recovery frames. |
←+Partner Skill | ・Changed action. |
Jin
Category | Content Changes |
Smart Combo 1 (3rd hit) (A・A・A) | ・Increased damage. ・Decreased additional proration. |
Smart Combo 1 (4th hit) (A・A・A・A) | ・If the slice-through part of the final strike hits a partner character, the iceberg attack, when Jin sheaths his sword, will also hit the partner character. |
A Musou Senshouzan | ・Decreased initial proration. ・Increased frame advantage. ・Increased travel distance. |
B Musou Senshouzan | ・Decreased initial proration. ・Increased frame advantage. ・Increased active frames. |
Musou Tosshougeki | ・Decreased initial proration. ・Increased additional proration. ・Increased frame advantage. ・Increased active frames. |
(Musou Tosshougeki⇛) Additional Attack | ・Changed hit effect from knockdown to wall bounce. ・Increased frame advantage. |
Grounded Hishouken | ・Reduced recovery frames. |
Aerial Hishouken | ・Reduced recovery frames. ・Increased landing recovery frames. ・Increased bullet speed. ・Decreased launch speed. |
B Hizansen | ・Increased tech unrecoverable frames. |
Noel
Category | Content Changes |
Jump C | ・Reduced recovery frames. ・Reduced travel arc. |
Smart Combo 3 (2nd hit) (In mid-air C・C) | ・Increased blowback. |
EX Bloom Trigger | ・Increased damage. ・Increased framed advantage. |
Neutral + Partner Skill | ・Decreased startup frames. ・Now performs a follow-up attack when hitting the opponent’s main character. ・Attack has been adjusted based on above changes. |
→ + Partner Skill | ・Adjusted blowback, making it easier for all hits to connect. |
Rachel
Category | Content Changes |
Standing A | ・Increased knockback. |
Smart Combo 1 (3rd hit) (A・A・A) | ・You can now perform [Jump B]. ・You can now perform [Jump C]. |
Crouching B | ・Increased additional proration. ・Decreased tech unrecoverable frames. ・Decreased blowback. ・Move is now cancellable. |
Crouching C (charge) | ・Move is now cancellable. |
Jump B | ・Extended hit box downward. ・Increased knockback. |
Jump C | ・You can now perform [Jump B]. ・You can now use a skill upon landing after whiffing in the air. |
Gerbera Lute | ・Increased frame advantage ・Decreased blowback height. ・Extended hit box upward. ・Increased active frames. ・Matched counter hit hitstun frames to that of normal hit. |
Tempest Dahlia | ・Reduced recovery frames. ・Move now blows wind forward upon startup. |
Neutral + Partner Skill | ・Now performs a follow-up attack when hitting the opponent’s main character. |
←+ Partner Skill | ・Reduced startup frames. |
Tager
Category | Content Changes |
Standing A | ・Changed the number of times this move can be used in a single combo to 1. |
Smart Combo 1 (4th hit) (A・A・A・A) | ・Increased tech unrecoverable frames. ・Changed hit effect from knockdown to bounce. |
←+A | ・Reduced knockback. |
Smart Combo 2 (2nd hit) (←+A・A) | ・Expanded hit box. |
Smart Combo 2 (3rd hit) (←+A・A・A) | ・Reduced knockback. |
Crouching A | ・Decreased blowback height.・You can now perform [Standing A]. |
→+Partner Skill ←+Partner Skill | ・Reduced wall bounce distance.. |
Hakumen
Category | Content Changes |
Step | ・Move can now cancel landing recovery. |
Smart Combo 1 (2nd hit) (A・A) | ・Extended travel distance. |
Standing B | ・Increased frame advantage on counter hit. |
Smart Combo 2 (2nd hit) (B・B) | ・Reduced recovery frames. ・Extended travel distance.。 ・Extended the cancel window to third hit. |
Crouching C | ・Decreased startup frames. ・Decreased frame advantage. ・Changed grounded hit effect to knockdown. ・Increased frame advantage on counter hit. ・Extended hit box of [Fuumajin] upward. |
Zantetsu | ・Reduced startup frames. |
Enhanced Empty Sky Form: Summer’s Advance | ・Changed the motion upon hit. |
Neutral + Partner Skill | ・Increased blowback height. ・Increased wall bounce distance. |
Nu
Category | Content Changes |
Smart Combo 1 (2nd hit) (A・A) | ・You can now perform [Act Parcer]. |
Jump C | ・Increased landing recovery. ・Reduced knockback distance. ・Decreased falling speed. |
Supra Rage | ・Increased startup frames. |
Legacy Edge | ・Projectile no longer disappears when tagging out with partner. |
Hazama
Category | Content Changes |
Jump B Jump ↓+B | ・Move now turns toward opponent when attacking. |
Grounded Smart Combo 2 (2nd hit) (On ground B・B) | ・Increased horizontal travel speed. ・Decreased upward travel speed. |
Aerial Smart Combo 2 (2nd hit) (In mid-air B・B) Aerial Smart Combo 2 (2nd hit) (In mid-air ↓+B・B) | ・Decreased horizontal travel speed. ・Increased the cancel window to 3rd hit. |
Falling Fang | ・Increased frame advantage. |
Devouring Fang | ・Increased frame advantage. |
Bloody Fangs | ・Decreased additional proration. |
Neutral + Partner Skill | ・Extended the slide down time. |
→+ Partner Skill | ・Changed hit effect to knockdown. |
Makoto
Category | Content Changes |
Standing A | ・Decreased startup frames. |
Smart Combo 1 (2nd hit) (A・A) Smart Combo 1 (3rd hit) (A・A・A) | ・Move is now jump cancellable. |
Comet Cannon | ・Decreased startup frames. |
Break Shot | ・Increased tech unrecoverable frames. ・Increased recovery frames. ・Changed hit effect of Lv1 to blowback. ・Changed hit effect of Lv2 to wall bounce. ・Increased active frames. |
Cosmic Ray EX Cosmic Ray | ・Increased frame advantage. ・Increased active frames. ・Increased travel distance. |
Neutral + Partner Skill | ・Reduced startup frames. ・Increased distance until attack begins. ・Eliminated the deceleration during its motion, making it easier to reach a farther distance. |
→+ Partner SKill | ・Increased attack level. ・Increased damaged. ・Decreased startup frames. ・Reduced blowback height but increased distance. ・Reduced wall bounce distance. ・Increased active frames. ・Adjusted the properties so that it travels with an active hit box over a longer distance. |
Platinum
Category | Content Changes |
Smart Combo 3 (2nd hit) (Jump A・A) | ・Increased tech unrecoverable frames. ・Reduced blowback height. |
Magical Bat | ・Extended the hit box downward. |
Air Persia | ・Changed the trajectory. |
(Air Persia⇛) Additional Attack | ・Increased damage. ・Now resets air action after hitting 3 times. |
Izayoi
Category | Content Changes |
Hover Dash | ・Increased acceleration. |
Standing A | ・Enlarged the hit box. |
Smart Combo 2 (2nd hit) (B・B) | ・Increased travel distance. |
Jump C | ・Increased additional proration. ・Decreased blowback. |
B Sonic Saber | ・Move will now follow up on guard. |
Crusade Seraphim α | ・Increased tech unrecoverable time. ・Increased frame advantage on guard. ・Increased recovery frames on hit, and increased the cancel window to [Strike Fall]. |
Crusaid Seraphim γ | ・Changed the grounded hiit effect to knockdown. ・Increased frame advantage on guard.・Increased recovery frames on hit, and increased the cancel window to [Valkyrie Astraea]]. |
Follow-up, normal version Mirage Star | ・Decreased recovery frames. |
Crusade Seraphim β | ・Increased frame advantage. ・Adjusted hitstop on guard. |
→+ Partner Skill | ・Move will now follow up on guard. |
Azrael
Category | Content Changes |
Standing A | ・Decreased startup frames. |
Crouching A | ・You can now perform [Crouching C]. ・You can now perform [Clash Assault]. |
Jump B | ・Changed hit effect of weakness effect hit to ground bounce. |
Gustav Buster | ・Enlarged hit box. ・Increased movement speed. ・Increased the distance to which it transitions to attack. |
Valiant Crush Hornet Bunker | ・Increased movement speed. ・Armor now activates earlier and lasts longer. |
Valiant Charger | ・While active, move now applies weakness effect automatically. |
Hornet Chaser | ・While active, move now applies weakness effect automatically.・Move now guards during its motion. |
Full Spartan | ・Increased active frames. |
Nine
Category | Content Changes |
Element Gauge | ・Gauge now increases while walking and forward jumping. ・The above methods will not increase the gauge for a period of time after performing a gauge-consuming move. ・The above methods will not increase the gauge for a period of time after performing [Nephrite of Nullification – Dual]. |
Step (all types) | ・Decreased recovery frames・Full-body invulnerability now activates faster. |
Normals | ・Normals that increase the Element Gauge can now kill projectiles. Killing a projectile will allow you to cancel that normal to another normal, jump, or a skill, and will increase the Element Gauge. |
Standing A | ・Increased tech unrecoverable time. |
Smart Combo1 (2nd hit) (A・A) | ・Increased tech unrecoverable time. |
Smart Combo 1 (4th hit) (A・A・A・A) | ・Decreased frame advantage. ・Increased active frames. ・Increased freeze time. |
←+A | ・Increased framed advantage. ・Extended the hit box downward. |
Standing B | ・Move is now jump cancellable. |
Smart Combo 3 (2nd hit) (B・B) | ・Extended the hit box downward. ・Changed the hit effect when the opponent didn’t reach the wall to a slide down. |
Crouching C | ・Increased blowback height. |
Jump A | ・Increased tech unrecoverable time. ・Extended the hit box downward. ・Increased active frames. |
Smart Combo 4 (2nd hit) (In mid-air A・A) | ・Increased tech unrecoverable time. |
Jump B | ・Increased tech unrecoverable time. |
Smart Combo 5 (2nd hit) (In mid-air B・B) | ・Increased tech unrecoverable time. |
Jump C | ・Decreased recovery frames. |
Everlasting Schorl | ・Increased frame advantage・Changed input command button from [A or B or C] to [A or B]. |
Amethyst of Annihilation | ・Increased tech unrecoverable time. ・Decreased recovery frames. ・Changed launch position and movement of projectile. |
Andradite of Accord | ・Increased tech unrecoverable time. ・Increased blowback height. ・Decreased recovery frames. |
Taaffeite of Temptation | ・Decreased recovery frames. |
Citrine of Change | ・Decreased recovery frames. ・Decreased active frames. ・On successful projectile reflection, Nine’s body now becomes invulnerable to projectiles. |
Morganite of Malice | ・Enlarged the hit box. ・Extended the launch distance. |
Aerial Morganite of Malice | ・Increased recovery frames. ・Enlarged the hit box. ・Extended the launch distance. |
Uvarovite of Undoing | ・Decreased recovery frames. |
Nephrite of Nullification | ・Move now has faster startup after activation. ・Decreased recovery frames. ・Increased minimum guaranteed damage. ・Increased chip damage. |
Aerial Mauvette Roar | ・Increased frame advantage on hit. |
Scarlet Vein | ・Decreased startup frames. ・Increased frame advantage on hit. |
Es
Category | Content Changes |
Standing A | ・Increased startup frames. ・Decreased frame advantage. |
Smart Combo 1 (3rd hit) (A・A・A) | ・Extended the hit box forward. |
Jump B | ・Move now gatlings to [Jump C] only on hit. |
(Grounded A Type:Shooter “Breunor” ⇛) B Follow-up | ・Increased damage. * When the follow–up attack catches up to and combines with A Type:Shooter “Breunor.” |
(Grounded B Type:Shooter “Breunor” ⇛) A Follow-up | ・Increased damage. |
Type: Slasher “Gawain” | ・Decreased damage of the charged version. ・Increased additional proration. |
Grounded EX Type:Shooter “Breunor” | ・Increased additional proration.・Changed the hit effect to wall bounce. |
→+ Partner Skill | ・Changed the action. |
Mai
Category | Content Changes |
Jump B | ・Increased recovery frames. ・Shortened time until maximum charge. |
Smart Combo 3 (2nd hit) (In mid-air B・B) | ・Increased recovery frames・Move is now cancellable only on hit. |
Himeyuri: Dipper | ・Extended the hit box downward. |
EX Himeyuri | ・Increased blowback height. |
EX Suzuran | ・Increased frame advantage. |
→+ Partner Skill ←+ Partner Skill | ・Decreased additional proration. |
Jubei
Category | Content Changes |
Sneak Behind | ・Decreased landing recovery frames. ・Increased travel distance.・The move no longer resets movement momentum at startup. |
Standing A | ・Decreased startup frames.・The move no longer resets movement momentum at startup. |
Smart Combo 1 (2nd hit) (A・A) | ・Increased tech unrecoverable frames. |
Standing B | ・The move no longer resets movement momentum at startup. ・Move now gatlings into [Smart Combo 2 (2nd hit) (B・B)] on whiff. |
Smart Combo 2 (2nd hit) (B・B) | ・Move now gatlings into the 3rd hit on whiff. |
Crouching B | ・Decreased recovery frames. |
Crouching C | ・Increased tech unrecoverable frames. ・Move is now jump cancellable. ・Move now gatlings into [Standing B]. |
Jump B | ・Move now gatlings into [Smart Combo 3 (2nd hit) (in mid-air B・B)] on whiff. |
First Form: Shadow Wolf | ・Increased tech unrecoverable frames. ・Increased frame advantage. |
Fourth Form: Black Panther | ・Adjusted the blowback. ・Shortened the time it takes to reach maximum charge. ・Increased frame advantage of maximum charge. ・Changed the visual effect of maximum charge. ・You may now instantly move after the maximum charge attack hits. |
Shiranui: Steel | ・Increased frame advantage. ・Move now consumes a jump count. |
EX Shadow Wolf | ・Increased tech unrecoverable frames. ・Increased frame advantage. ・Changed the hit effect of the grounded hit to knockdown. |
→+ Partner Skill | ・Increased tech unrecoverable frames. ・Changed the hit effect of the grounded hit to blowback. |
Yu
Category | Content Changes |
Smart Combo 1 (5th hit) (A・A・A・A・A) | ・Increased tech unrecoverable frames. ・When Yu is within a certain distance from his Persona, the Persona can now attack from its current position, rather than the predefined position of the attack. |
Smart Combo 4 (2nd hit) (In mid-air A・A) | ・Increased tech unrecoverable frames. |
Jump C | ・Increased startup frames. ・Increased additional proration. ・Decreased frame advantage. ・Move is now cancellable on hit. |
A Zio | ・Increased recovery frames.・Increased bullet speed. |
EX Zeo | ・Increased blowback height. |
Aerial Ziodyne | ・Changed the hit effect to knockdown. ・Increased recovery frames. |
→+ Partner Skill | ・Changed the action. |
←+ Partner Skill | ・Increased tech unrecoverable time. |
Yosuke
Category | Content Changes |
Standing A | ・Decreased startup frames. ・Move is now jump cancellable. ・Move now gatlings into [Crouching A]. ・Changed the maximum number of times this move can be used in a single combo to 2. |
Smart Combo 1 (2nd hit) (A・A) | ・Move now gatlings into [Crouching A]. |
←+A | ・Decreased startup frames. |
Crouching A | ・Decreased startup frames. ・Changed the maximum number of times this move can be used in a single combo to 2. |
A Dash Spring | ・Decreased frame advantage on hit. |
Moonsault | ・Decreased the arc. |
Crescent Slash | ・Decreased blowback height. |
EX Dash Spring | ・Increased travel distance. ・Decreased active frames. |
EX Moonsault | ・Decreased startup frames. ・Increased landing recovery frames.・Decreased the arc. ・Move is no longer cancellable to [Moonsault] and [Flying Flash Cut] on hit. ・Matched the hit effect to that of [Crescent Slash] 3rd hit, and increased tech unrecoverable frames. |
Shippu – Nagareboshi | ・Increased startup frames. ・Changed the hitstop of when it hits the opponent’s partner character. |
Chie
Category | Content Changes |
Dash Cancel | ・Decreased recovery frames. |
Standing A | ・Decreased startup frames. |
←+A | ・Decreased startup frames. |
Standing B | ・Decreased startup frames. |
Crouching A | ・Decreased startup frames. |
Crouching C | ・Decreased blowback height. |
Jump A | ・Enlarged the hit box. ・Increased active frames. |
Smart Combo 4 (2nd hit) (In mid-air A・A) | ・Enlarged the hit box. ・Increased active frames. |
Jump B | ・Enlarged the hit box. ・Enlarged the hurt box. ・Increased active frames. |
Jump C | ・Increased startup frames. ・Increased additional proration. ・Increased frame advantage. ・Enlarged the hit box. ・Changed the movement of Persona. ・Lowered the position of Persona’s summon. ・Move now must perform the final hit before summoning Persona. ・When Persona attacks, Chie no longer freezes on its hitstop. |
Hyper Counter | ・Increased frame advantage on hit. ・Decreased blowback height on hit. ・Increased invulnerability time on hit. ・Move no longer counter hits once the active frames expire. ・Decreased the landing recovery frames of the aerial version. |
Dragon Kick | ・Decreased additional proration. |
Follow-up Dragon Kick | ・Decreased additional proration. ・Decreased blowback distance. ・Changed the hit effect from wall bounce to blowback. |
B Herculean Strike | ・Increased blowback height. |
God Hand | ・Increased recovery frames. ・Increased knockdown time. |
Charge | ・The active time is now equal regardless of level and normal/empowered versions. ・Increased damage scaling of each level. |
Neutral + Partner Skill →+Partner Skill ←+Partner Skill | ・Decreased startup frames. |
Yukiko
Category | Content Changes |
Smart Combo 1 (2nd hit) (A・A) | ・Move is now jump cancellable. |
Jump C | ・Decreased startup frames. ・Increased ground stagger time. ・Increased tech unrecoverable time.・Move is now a high attack. ・Changed Persona’s startup animation. ・When Yukiko is within a certain distance from her Persona, the Persona can now attack from its current position, rather than the predefined position of the attack. |
A Maragi | ・Decreased startup frames. ・Decreased recovery frames. ・Increased bullet speed. ・Extended the time until auto-explode. |
B Maragi | ・Decreased startup frames. ・Decreased recovery frames. ・Decreased bullet speed. ・Extended the time until auto-explode. |
Maragion | ・Decreased recovery frames. |
Maragidyne | ・Decreased startup frames. ・Increased tech unrecoverable time. ・Decreased recovery frames of the charged version. ・The blowback has been changed to make it easier to hit the opponent with the fire pillar. |
Kanji
Category | Content Changes |
Dash | ・Increased initial speed. |
Smart Combo 1 (3rd hit) (A・A・A) | ・Decreased ground stagger time. ・Move now gatlings into [Standing B]. ・Move now gatlings into [Crouching B]. |
Smart Combo 3 (2nd hit) (B・B) | ・Increased Persona’s movement value. |
Jump C | ・Decreased startup frames. ・Decreased the arc when releasing charge. ・Increased invulnerability time.・The move’s counter hit state now expires once the active frames expire. ・Adjusted hit stop of counter hit, increasing the frame advantage. |
Bet Ya Can’t Take This! | ・Increased damage. ・Decreased startup of A version. |
EX Cruel Attack | ・Extended the collision box downward. |
Naoto
Category | Content Changes |
Shield of Justice | ・When the long-ranged version succeeds, the move now grants invulnerability to projectiles until the end of the action. |
Hold Up!! | ・Extended the hit box of [Snipe] downward. |
EX Double Fangs | ・Increased damage. ・Move no longer transitions to [Snipe Aim]. |
Mudoon | ・Decreased startup frames. |
Neutral + Partner Skill | ・ The proration of the 1st~2nd hit is now constant regardless of number of hits. |
→+ Partner Skill | ・Action has been changed. |
Mitsuru
Category | Content Changes |
Crouching B | ・Now gatlings to [Smart Combo 3 (2nd hit) (Crouch B・B)] on hit. |
Jump B | ・Move is now jump cancellable only on hit. ・Now gatlings to [Jump A] only on hit. |
Marin-Karin | ・No longer grants the opponent any Skill Gauge on hit. ・The Skill Gauge absorption property is now strengthened, according to the above change. |
Neutral + Partner Skill | ・Decreased startup frames. ・Extended the hit box downward. ・Increased the wall bounce distance. |
Akihiko
Category | Content Changes |
Ducking | ・Increased travel distance. ・Increased invulnerability time. |
Standing A | ・Decreased startup frames. ・Decreased additional proration. |
Smart Combo 1 (3rd hit) (A・A・A) | ・The hit effect is no longer influenced by the combo length. |
←+A | ・Decreased startup frames. ・Move can now be performed up to 3 times in a single combo. |
Standing B | ・Increased travel distance. |
Crouching B | ・Enlarged the hit box. ・Increased active frames. |
Jump A | ・Increased attack level. ・Increased tech unrecoverable time. |
Jump B | ・The proration of the 1st~2nd hit is now constant regardless of number of hits. |
Jump C | ・Decreased startup frames. |
B Sonic Punch | ・Increased initial proration.・Increased frame advantage. ・Increased travel distance. ・Move is now invulnerable to body attribute attacks from the middle of the action. |
B Boomerang Hook | ・Increased initial proration. ・Increased frame advantage. ・Move now has armor against body attribute attacks from the middle of the action. |
Follow-up Sweep | ・Changed the grounded hit effect to knockdown. ・Decreased frame advantage. |
A Corkscrew | ・Adjusted blowback. ・Increased travel distance. |
B Corkscrew | ・Adjusted blowback・Enlarged the hurtbox upon full charge. ・Increased travel distance. ・You can now perform [Ducking] while charging. ・Move is now invulnerable to body attribute attacks from the middle of the action. |
EX Corkscrew | ・Adjusted blowback ・Increased travel distance. ・Increased invulnerability time. |
Assault Dive | ・Move is now a high attack・Decreased startup frames of grounded A version. ・Increased additional proration of grounded A version and grounded EX version. |
Maziodyne | ・Decreased startup frames. |
→+ Partner Skill | ・Decreased the travel distance of the [Ducking] portion and increased the travel distance of the [Corkscrew] portion. |
←+ Partner Skill | ・Enlarged the hit box. |
Aigis
Category | Content Changes |
Orgia Boost | ・Halved the boost gauge consumption amount of the cancel version. |
Standing A | ・Now gatlings into [Crouching A]. ・This move can now be used up to 2 times in a single combo. |
Smart Combo 1 (3rd hit) (A・A・A) | ・Decreased additional proration. |
Standing B | ・Decreased recovery frames of the charged version. ・Charged version of this move is now jump cancellable when the bullet portion hits. ・Move is now jump cancellable when the body portion hits or is guarded. |
Crouching A | ・This move can now be used up to 2 times in a single combo. |
Crouching B | ・Decreased recovery frames of the charged version. ・Charged version of this move is now jump cancellable when the bullet portion hits. ・Move is now jump cancellable when the body portion hits or is guarded. |
Pandora Missile Launcher | ・Increased number of missiles. |
Enhanced Multi Mounted Machine Gun Orion | ・Changed the hit effect of the last hit to knockdown. |
→+ Partner Skill | ・Changed the action. |
←+ Partner Skill | ・Decreased startup frames. |
Labrys
Category | Content Changes |
←+A | ・Extended the hit box downward. |
Standing B | ・Decreased startup frames. ・Increased frame advantage. ・Adjusted blowback. |
Smart Combo 3 (2nd hit) (B・B) | ・Increased startup frames. ・Increased tech unrecoverable time.・Decreased recovery frames. ・Enlarged hit box. ・Increased active frames. |
Jump C | ・Increased tech unrecoverable time. |
Chain Knuckle | ・Move no longer clashes with opponent attack. |
EX Chain Knuckle | ・Move is now invulnerable to projectiles from the middle of the action. |
(EX Chain Dash⇛) Winch Dash | ・Move is now invulnerable to projectiles. |
EX Guillotine Axe | ・Increased frame advantage・Increased knockdown time. |
EX Guillotine Aerial | ・Increased frame advantage |
→+ Partner Skill | ・Increased tech unrecoverable time. ・Increased bullet speed. |
←+ Partner Skill | ・Decreased startup frames. |
Hyde
Category | Content Changes |
Smart Combo 1 (3rd hit) (A・A・A) | ・Move now pulls opponent inward on the 2nd hit. |
Smart Combo 1 (4th hit) (A・A・A・A) | ・Enlarged the collision box upward. |
Jump C | ・Decreased additional proration. ・If the first hit counter hits, the second hit will now also counter hit. |
Bend Sinister | ・Increased travel distance. ・Extended the collision box upward. |
Vacant Shift – Sediment | ・Move is now invulnerable on hit. ・Crossburst is no longer available on hit. ・If this attack connects, the opponent can not be hit by other attacks, or partner skills, until the animation has finished. |
→+ Partner Skill | ・Increased tech unrecoverable time. |
←+ Partner Skill | ・Increased tech unrecoverable time. ・Enlarged the hit box. |
Linne
Category | Content Changes |
Jump | ・You can now triple jump・Lowered jump height. ・Lowered high jump height. |
Sky Fang | ・Decreased additional proration.・Increased tech unrecoverable time. |
Whirlwind | ・Increased frame advantage. |
Twin Sky Fangs | ・Decreased additional proration. ・Increased tech unrecoverable time. ・Increased blowback height. |
Soaring Swallow | ・Decreased startup frames. ・Increased frame advantage. |
Divine Chains | ・Decreased frame advantage. ・Increased travel time. |
→+ Partner Skill | ・Changed the action. |
Waldstein
Category | Content Changes |
Crouching B | ・Move now gatlings in to [Smart Combo 3 (2nd hit) (Crouching + B・B)] on hit. |
Verderben | ・Move now only grabs opponents that are on the ground and in front of Waldstein. |
Wirbelwind | ・Increased startup frames. ・Increased travel distance. |
EX Wirbelwind | ・Increased frame advantage. ・Increased travel distance. |
Sturmangriff Rage | ・Move now becomes invulnerable to projectiles once the full invulnerability expires. |
Neutral + Partner Skill | ・Changed the hit effect from knockdown to ground bounce. |
→+ Partner Skill | ・Increased startup frames. ・Increased travel distance. |
Carmine
Category | Content Changes |
Life Gauge fluctuations from certain attacks. | ・Uniformly raised the amount of Life Gauge consumption from certain attacks. ・Uniformly raised the amount of Life Gauge recovery from certain attacks. |
A Spin! B Spin! | ・Increased recovery frames. ・Delayed the follow-up activation timing of Dissolve.・Decreased recovery frames of the grounded version. |
Launch! | ・Increased damage of Dissolve followed up from Launch! |
EX Spin! | ・Delayed the follow-up activation timing of Dissolve. |
Orie
Category | Content Changes |
Aerial A To Me! (Command Order) | ・Decreased frame advantage. |
Aerial B To Me! (Command Order) | ・Increased movement value of Thanatos. |
Thick and Fast | ・Increased damage. |
Oblique’s Edge | ・Increased frame advantage. |
←+ Partner Skill | ・Thanatos now summons further away. |
Gordeau
Category | Content Changes |
Smart Combo 1 (4th hit) (A・A・A・A) Assimilation →+ Partner Skill Mortal Slide (Assimilation portion) | ・Moves no longer grant the opponent Skill Gauge on hit. ・The Skill Gauge absorption property is now strengthened based on the change above. |
Standing A | ・Decreased frame advantage. |
Standing B | ・Decreased active frames. ・Move no longer hits an opponent above a certain height. |
Smart Combo 2 (2nd hit) (B・B) | ・Decreased frame advantage. |
Crouching A | ・Increased startup frames. ・Decreased frame advantage. |
Crouching B | ・Increased additional proration of the 2nd hit. ・Lowered blowback height.・Decreased frame advantage. |
Aerial Precise Aim | ・Move can now deal additional attacks if the attack hits the opponent’s main character. |
Grim Reaper | ・Decreased damage. ・Decreased knockback distance.・No longer hits an opponent that is behind Gordeau. ・Move no longer hits an opponent above a certain height. |
B Assimilation | ・Delayed the activation timing of head attribute invulnerability. |
Neutral + Partner Skill | ・Decreased damage.・Move no longer hits an opponent above a certain height. |
Partner K.O Entry Attack | ・Move no longer hits an opponent above a certain height. |
Merkava
Category | Content Changes |
I, Spring to the Sky | ・Decreased movement time. |
I, Soar the Sky | ・Move is now cancellable with a normal attack on whiff. |
I, Drill Through | ・Decreased damage. ・Increased additional proration. ・Proration is now constant regardless of number of hits. ・Decreased recovery frames of A version. ・Increased movement value of the B version. ・Increased frame advantage of the EX version, and increased the movement value. |
I, Breath Out | ・Increased tech unrecoverable time.・Decreased startup and recovery frames of A version. ・Increased startup but decreased recovery frames of the B version. Decreased landing recovery. ・Increased startup frames of EX version. Decreased landing recovery frames. |
→+Partner Skill | ・Changed the action. |
Vatista
Category | Content Changes |
Crouching A | ・Increased attack level. |
Crouching C | ・Decreased startup frames. |
Jump C (Charge) | ・Decreased frame advantage. |
Enhanced Ruber Angelus Animus | ・Changed hit animation. |
Neutral + Partner Skill | ・Move can now deal additional attacks if the attack hits the opponent’s main character. |
→+ Partner Skill | ・Changed the action. |
Yuzuriha
Category | Content Changes |
Standing A | ・Increased startup frames. |
Smart Combo 2 (3rd hit) (B・B・B) | ・Increased damage.・Increased frame advantage. ・Proration is now constant regardless of number of hits. |
Smart Combo 5 (3rd hit) (In mid-air B・B・B) | ・Increased falling speed. ・Decreased landing recovery frames.・Changed the hit stop. |
Jump A | ・Increased startup frames. ・Reduced size of hit box. ・Decreased active frames. |
Jump B | ・Enlarged the hurt box that occurs right before attack activation. |
Ground Multi-layer One Ring | ・Move no longer passes through opponent on guard. ・If the attack effect portion of the move was hitting the opponent’s partner character, the sheathing portion of the attack will now also hit the partner character. |
Shift Move | ・Decreased recovery frames. |
Second Type Succession Form: Successive Bloom (2nd follow-up) Second Type Flowing Form: Flowing Bloom (2nd follow-up ) | ・If the initial attack effect hit the opponent’s partner character, the attack at the end, where Yuzuriha sheaths her sword, now will also hit the opponent’s partner character. |
Aerial Second Type: Raging Bloom | ・Decreased startup frames. |
Enhanced Secret Skill: Luster Birth | ・Changed the animation when guarded. |
Mika
Category | Content Changes |
Standing B | ・Decreased startup frames. ・Move can now cancel into [Smart Combo 2 (2nd hit) (B・B)] on whiff. The follow-up move on whiff will have its own unique properties.。 |
Smart Combo 2 (3rd hit) (B・B・B) | ・Increased blowback height. |
B Mika-chan Cannon | ・Increased travel distance. |
EX Mika-chan Cannon | ・Decreased blowback distance. ・Increased frame advantage on hit. |
ミカちゃんヒップストライク | ・Mika-chan Hip Strike |
→+ Partner Skill | ・Increased travel distance. |
Ruby
Category | Content Changes |
Jump C | ・Increased startup frames. ・Increased recovery frames. ・Decreased travel distance. |
All Skills | ・Skills are now cancellable with Gunblast on hit. ・In the case of [Buzzsaw Blast], it can be canceled after the strike down portion hits. |
Gunblast | ・Decreased damage. ・Increased additional proration. ・Decreased recovery frames. ・Move now consumes a jump count. |
Buzzsaw Blast | ・If the A and B versions are executed at a lower height, the moves now perform their spinning portion. |
Weiss
Category | Content Changes |
Smart Combo 1 (2nd hit) (A・A) | ・Enlarged the hit box. ・increased active frames. ・Extended the collision box upward. ・Move now adjusts its travel distance based on the current distance between the opponent. |
Jump A | ・A hit box has been added to the root of the attack. ・Increased active frames. |
Ice Shard EX Ice Shard | ・The magic circle will now appear faster. ・Delayed the time between the magic circle generation and projectile fire. ・Decreased required time to complete charge. ・The above changes do not cause any changes to overall recovery frames. ・Decreased recovery frames on successful charge. |
A Glyph Dash Strike | ・Increased blowback height. |
B Glyph Dash Strike *1 | ・Enlarged the hit box. |
Twisting Air Step | ・Decreased startup frames.・Changed hit effect to knockdown. |
Piercing Air Step | ・Decreased startup frames. |
Pirouette | ・Decreased blowback distance. ・Increased frame advantage. |
Glyph Dash Triple Strike | ・Increased additional proration.・Decreased landing recovery frames. ・Changed movement value of the last hit. ・The blowback direction on hit is now consistent. |
Snow Storm | ・Decreased landing recovery frames. ・Enlarged the hit box. |
Precision Parry | ・Increased frame advantage on successful parry. ・Move is now fully invulnerable until the end of the action on successful parry. |
Glacial Torrent | ・Increased tech unrecoverable time. ・Increased recovery frames on hit only. |
Snow Flurry | ・Increased travel distance. |
Neutral + Partner Skill | ・Increased travel distance. |
←+ Partner Skill | ・Enlarged the hit box. |
Blake
Category | Content Changes |
Deadly Nightshade | ・Increased frame advantage. |
Smart Combo 2 (2nd hit (B・B) | ・Increased hit stun when hitting at the root of the attack. |
Aerial Stone Clone Aerial Shadow Clone Aerial Fire Clone | ・You may now move after performing this skill.. |
Uprising | ・You may now move after performing this skill. |
Yang
Category | Content Changes |
Crouching B | ・Enlarged the hit box inward. ・Increased travel distance. |
Jump A | ・Decreased recovery frames. ・Increased active frames. |
Jump B | ・Decreased recovery frames. ・Increased active frames. |
Jump C | ・Increased additional proration. ・Decreased frame advantage. ・Move is now cancellable only on hit. |
Burst of Embers | ・Increased the cancel window to each follow-up move. |
Raging Inferno | ・Decreased initial proration・Decreased additional proration. ・Decreased blowback distance, but increased the height. ・Increased frame advantage. |
Perfect Bombshell | ・Decreased blowback distance. ・Changed the hit effect to slide down if the opponent didn’t reach the wall. |
Burning Gold | ・Adjusted the behavior of this move when Super Cancelling from [Raging Inferno] and [Perfect Bombshell] so that it connects easier. |
Other minor bug fixes for each character has been implemented.
BlazBlue: Cross Tag Battle features a dream-team roster of characters that have never before been gathered in a single 2D fighting game. Featuring fighters pulled from the BlazBlue, Persona 4 Arena, UNDER NIGHT IN-BIRTH EXE: LATE, and the RWBY universes, Cross Tag Battle‘s 2v2 tag based combat is perfect for fans of the genre.
About Arc System Works
Arc System Works is a developer and fighting game specialist from Japan—best known for the Guilty Gear series of games and, more recently, the BlazBlue series—that has garnered international critical acclaim for its innovative fighting system and spectacular 2D artwork. For more information, please visit the official website at www.arcsystemworksu.comAll other trademarks are the property of their respective owners.
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